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Kerbal space program game way too fast
Kerbal space program game way too fast






Assuming the average human femur is 50 centimeters long, weighs 250g and is a uniform cylinder how fast would the bone be required to spin in a vacuum before reaching the critical limit of 4,000 newtons? You may assume the point of failure in a specific location if you like. I read in another question " How far can you fall on the moon without injury" that the average human femur takes 4,000 newtons to snap. I'm also interested in the actual calculations behind this as well.

kerbal space program game way too fast

At some point I feel that the rocket should have deconstructed, then thought again- on what basis did I make that assumption?Ĭould a reaction wheel spacecraft spin so fast that it deconstructs itself? What force would cause this (if it would) and which parts would be most susceptible to this force?īonus points (Putting Quantities to the Discussion): During a launch I decided to hold the "E" key and spin my rocket to the fastest rotation speed possible.

kerbal space program game way too fast kerbal space program game way too fast

I have to admit, first and foremost, that this was inspired by Kerbal Space Program.








Kerbal space program game way too fast